AirSpeed Racing - 3D Character and Asset

Final major project of BTEC Yr2 Course in Computer Animation for Film and Game.
Created a racing character with a hoverboard asset. Using the Unreal Game Engine to present the work as a Interactive Turntable.

Character Costume Version 1

Character Costume Version 1

Characters Face Mask Version 1 & 2

Characters Face Mask Version 1 & 2

Characters Hoverboard Version 2

Characters Hoverboard Version 2

Early Character Blocking using Maya

Early Character Blocking using Maya

Refining and Cleaning the Characters Geometry

Refining and Cleaning the Characters Geometry

the final modelled Character

the final modelled Character

Hoverboard blocking using Maya

Hoverboard blocking using Maya

Most of the Hoverboard modelling completed

Most of the Hoverboard modelling completed

Hoverboard modelling completed

Hoverboard modelling completed

Rigging the Character for posing in Maya

Rigging the Character for posing in Maya

Combining the Characters rig with the Hoverboard (Asset / Prop)

Combining the Characters rig with the Hoverboard (Asset / Prop)

an additional asset, some signage for the Unreal Environment

an additional asset, some signage for the Unreal Environment

The Character and Assets loaded within Unreal Game Engine

The Character and Assets loaded within Unreal Game Engine

The Character and Assets Materials loaded within Unreal Game Engine

The Character and Assets Materials loaded within Unreal Game Engine

The Character and Assets Textures loaded within Unreal Game Engine

The Character and Assets Textures loaded within Unreal Game Engine

This is the blueprint for the Interactive Turntable using Unreal

This is the blueprint for the Interactive Turntable using Unreal

The Characters Turntable using Unreal Game Engine

The Characters Turntable using Unreal Game Engine

AirSpeed Racing 3D Character and Asset - Unreal Engine Interactive Turntable