ReBoot

Year 2, FdSc Games and Animation, Independent Production 
ReBoot - A Short Animation 
- Whilst my aim was to make a animated short. Due to technical issue towards the end of my production, I could not produce the animated piece that I wanted too. The end piece became a digital 3D animatic.

After taking my line-art sketch into Illustrator to create new working images for modelling

After taking my line-art sketch into Illustrator to create new working images for modelling

Using Blend Shapes in Maya to create my Blink/Wink mechanics fro the Bot

Using Blend Shapes in Maya to create my Blink/Wink mechanics fro the Bot

Here is the Blend Shapes controls within Maya

Here is the Blend Shapes controls within Maya

Time to scale the Bot to the size required using previous correct to scale assets

Time to scale the Bot to the size required using previous correct to scale assets

A comparison of low and high quality modelling of the Bot

A comparison of low and high quality modelling of the Bot

Here is the Bot in its full clean geometry form

Here is the Bot in its full clean geometry form

The beginning of the simple rig for the Bots movement

The beginning of the simple rig for the Bots movement

The rig of the Bot weighted correctly, also with my Nurb Controls

The rig of the Bot weighted correctly, also with my Nurb Controls

I have used the Nurb and the Blend Shapes to pose the Bot

I have used the Nurb and the Blend Shapes to pose the Bot

Early scene blocking within Maya

Early scene blocking within Maya

The environment for the animation to taking shape

The environment for the animation to taking shape

The environment is also finished

The environment is also finished

Here is the environment with textures

Here is the environment with textures

Full environment, needs the street lights to be added

Full environment, needs the street lights to be added

Street lights and Box props being added and place in the scene

Street lights and Box props being added and place in the scene

Filling the scene with assets

Filling the scene with assets

Testing my characters basic colour scheme

Testing my characters basic colour scheme

The basic colour scheme being used in Maya

The basic colour scheme being used in Maya

My basic cartoon colour scheme for the Bot

My basic cartoon colour scheme for the Bot

Mixed my worn cartoon texture with some rusty texture using Photoshop. Whilst using the Hypershader with Maya on the character

Mixed my worn cartoon texture with some rusty texture using Photoshop. Whilst using the Hypershader with Maya on the character

A slightly dazed and confused, broken Bot

A slightly dazed and confused, broken Bot

ReBoot Animatic ipp

ReBoot 3D Animatic