SIGNA LAPIS (Symbols of Stone)

Collaborative Production Practice Module from Year 2 of my FdSc, Games and Animation Production.
Myself with Jordan Holbrook, Jacob Whittaker and Tom Mason joined up to create a simple working game level. As a group we had to brain-storm an idea leading to a pitch. Then once our pitch was agreed with. All four of us had to create this game level.
At the beginning we had come up with the concept of a five level game, which became a one level game due to production time.

Concept Ideas for the Five Game Levels for a Demo Game

Concept Ideas for the Five Game Levels for a Demo Game

Early level blocking for the Final Boss Level (Players View)

Early level blocking for the Final Boss Level (Players View)

Early level blocking for the Final Boss Level (Birds-eye View)

Early level blocking for the Final Boss Level (Birds-eye View)

Early UI set-up

Early UI set-up

Terrain Material for our Game

Terrain Material for our Game

Early Building and Foliage Asset layout

Early Building and Foliage Asset layout

Fire-spit and Pots in the modelling and size stage

Fire-spit and Pots in the modelling and size stage

Additional foliage being added to the Game for effect

Additional foliage being added to the Game for effect

UV mapping the Cart Asset for our game

UV mapping the Cart Asset for our game

More additional work on the GUI with new images for our game

More additional work on the GUI with new images for our game

Our characters weapon. A magical staff.

Our characters weapon. A magical staff.

Our characters arms

Our characters arms

New GUI graphics for our game

New GUI graphics for our game

Working and fixing our temple for our game

Working and fixing our temple for our game

Our game level with textures, assets, foliage and early non-player boundary limits

Our game level with textures, assets, foliage and early non-player boundary limits

Blueprint for changing the Crosshair in-game with a new version

Blueprint for changing the Crosshair in-game with a new version

The new Crosshair in-game

The new Crosshair in-game

Rigging the newly build characters arms for the game

Rigging the newly build characters arms for the game

Year 2 // Collaborative Production Practice // Signa Lapis - Game Demo